FBTB: THE AMIGA YEARS (SPECIAL EDITION)

FBTB: THE AMIGA YEARS (SPECIAL EDITION)

From Bedrooms to Billions: The Amiga Years! is a feature film documentary that explores the influence of the Commodore Amiga and how it influenced a generation of developers to take video game development, music and publishing to a whole new level which then changed the video game industry forever!

This film, which is the sequel to the acclaimed From Bedrooms to Billions (2014), looks at the creation of the now legendary Commodore Amiga, a remarkable and very personal tale told by the surviving team members themselves. The film then goes onto explore how once released in 1985 the Commodore Amiga helped evolve the video games industry as a whole new set of games and experiences were possible thanks to its incredible custom hardware. Many of these styles of games, music, and demos as well as development techniques honed during the Amiga era are still present in the video games industry we know today.

Interviews include the creators of Populous, The Secret of Monkey Island, Sensible World of Soccer, Defender of the Crown, Syndicate, Alien Breed, Wings, Shadow of the Beast, Turrican II, The First Samurai, Another World, Flashback, and many many others.

This film will be of great interest to anyone who enjoys either games or the history of the quite remarkable video games industry.

Special Features (240mins)

● David Pleasance - The BATMAN PACK Christmas 1989

● David Pleasance - Releasing the AMIGA CD32

● What happened to LARRY?

● Ron Gilbert - THE SECRET OF MONKEY ISLAND

● Sean Cooper - Creating SYNDICATE

● Chris Huelsbeck - TURRICAN II

● Larry Kaplan - The US video games CRASH

● Frank Leonardi - What COMMODORE should have done

Special Edition only Features

● Creating ‘Another World’ – Eric Chahi

● Founding Electronic Arts – Trip Hawkins

● Creating ‘Flashback’ – Paul Cuisset

● Atari Vs Activision – Larry Kaplan

● Ron Gilbert – Insights into game design and working at Lucasfilm

● The Business of Amiga – The continuing story of Commodore and the Amiga line.

● Creating the ‘Desert Dream’ demo – Anders Hansen

● Chris Huelsbeck – Creating music on the Amiga

● Dan Malone – Designing ‘Speedball II’

● Stoo Cambridge – Designing ‘Cannon Fodder’

● Demo Scene Sequence Expanded – Various contributors.

● Founding DICE

● ‘First Samurai’ – Design insights with Mev Dinc

● Team 17 – (Alien Breed, Super Frog), Andreas Tadic, Rico Holmes, Martyn Brown & Allister Brimble.

● Magnetic Fields – Shaun Southern & Andrew Morris insights, including Lotus and Super Cars series.

● Mike Dailly & Dave Jones - Creating LEMMINGS

Subtitles for main feature in Eng, Fra, Ger, Spa, Ita
Subtitles for special features in Eng

FBTB: THE AMIGA YEARS (SPECIAL EDITION)
  • FROM BEDROOMS TO BILLIONS: THE AMIGA YEARS - FULL MOVIE

    From Bedrooms to Billions: The Amiga Years! is a feature film documentary that explores the influence of the Commodore Amiga and how it influenced a generation of developers to take video game development, music and publishing to a whole new level which then changed the video game industry foreve...

  • Eric Chahi - Creating ANOTHER WORLD

    Eric Chahi discusses creating one of the most famous games of all time in this in-depth making of!

  • Trip Hawkins - Founding ELECTRONIC ARTS

    How did Electronic Arts actually come about? Trip Hawkins risked the wrath of Steve Jobs by leaving Apple, however he had some ideas and the as yet totally new and unformed video games industry in front of him...all he needed was a name for the company!

  • Paul Cuisset - Creating FLASHBACK

    Paul Cuisset goes into great detail on how a request to create a tie-in for a Godfather movie license turned into one of the biggest selling titles of all time...FLASHBACK

  • Larry Kaplan - ATARI vs ACTIVISION

    How did Activision actually get started? Well a bunch of disgruntled ex-Atari programmers were basically sued into being. Larry Kaplan tells the story of how Atari literally made them a stack of cash and got one of the world's largest publishers in business!

  • Ron Gilbert – Insights into game design and working at LUCASFILM

    How did Ron Gilbert end up working with Lucasfilm on some of their greatest and most original titles in the mid 1980's and early 90's? Ron Gilbert tells all in this great film of games and the reaction to a George Lucas without a beard!

  • Dave Haynie - The AMIGA line

    After the Amiga 1000, 500 and 2000 were released what came next? Legendary Commodore Engineer Dave Haynie gives some insight.

  • Anders Hansen - Creating the DESERT DREAM DEMO

  • Chris Huelsbeck – The early years

    Musician Chris Huelsbeck in this extended film discusses how he got his break in the games industry and went onto create such wonderful music as his career progressed from the Commodore 64 to the Amiga.

  • Dan Malone - Creating SPEEDBALL 2

    Dan Malone the artist of SPEEDBALL II for The Bitmap Bros tells how his vision for the game came about!

  • Stoo Cambridge - Creating CANNON FODDER

    SENSIBLE SOFTWARE launched the brilliant but controversial Cannon Fodder in the mid 1990's. Artist Stoo Cambridge tells the story!

  • DEMOSCENE sequence expanded – various contributors

    The Amiga Demoscene is thoroughly featured in The Amiga Years Movie. This is a short sequence cut from the movie for running time reasons but offers more insight into other elements!

  • Founding DICE

    DICE are one of the biggest development studios in the world. Learn how they came out of the Amiga cracking and demoscene of the early 1990's and suddenly formed a company and then had a huge hit on their hands!

  • Mevlut Dinc - Creating FIRST SAMURAI

    Mevlut Dinc talks about creating one of the Amiga's greatest games FIRST SAMURAI.

  • TEAM 17 - The early games

    Team 17 released so many stunning titles including ALIEN BREED, SUPER FROG and PROJECT X. Like DICE their origins are in the Amiga Demoscene, the original 4 members share their memories of how the early games industry seemed a great opportunity!

  • Andrew Morris & Shaun Southern - MAGNETIC FIELDS

    Magnetic Fields were regarded as one of the Amiga's greatest game developers. There were only two of them with big ideas and an Amiga each. This is their story!

  • Mike Dailly & Dave Jones - Creating LEMMINGS

    DMA Design legends Dave Jones and Mike Dailly tell the story of how a playable demo became one of the most famous games of all time...Lemmings!

  • David Pleasance - The BATMAN PACK Christmas 1989

    David Pleasance formerly of Commodore UK tells the story of how he came up with one of the most successful bundles in computer history! The Commodore Batman Pack launched for Christmas 1989 and was the catalyst that saw the Amiga become a massive european hit! However he had to pitch the idea to ...

  • David Pleasance - Releasing the AMIGA CD32

    David Pleasance formerly of Commodore UK came up with a rather 'different' way of launching the CD32 Amiga console in the early 1990's, much to the annoyance of Sega Europe!

  • What happened to LARRY?

    After featuring heavily in the early part of The Amiga Years movie, Activision co-founder Larry Kaplan seems to vanish abruptly from the Amiga story...this is why?

  • Ron Gilbert - THE SECRET OF MONKEY ISLAND

    Ron Gilbert talks about how he came up with the idea for one of his most famous games, The Secret of Monkey Island

  • Sean Cooper - Creating SYNDICATE

    Bullforg's Sean Cooper shares his thoughts on creating Syndicate and why he was not to blame for the 'burning to death' feature that was added..it was all the artists fault!

  • Chris Huelsbeck - TURRICAN II

    Legendary musician Chris Huelsbeck shares his memories of composing Turrican II for the Amiga!

  • Larry Kaplan - THE US VIDEO GAMES CRASH

    Co-founder of Activision Larry Kaplan shares his thoughts on how (he feels) Atari brought the games industry crashing down in 1983-84!

  • Frank Leonardi - What COMMODORE should have done

    Commodore US Frank Leonardi tells the story of what could have happened with the Amiga...especially during the infamous Microsoft meeting in 1985